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New BSA format (BA2), and the way textures were stored in those archives was new.
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Ordinator was for people who couldnt be arsed, just wanted a quick way to reduce VRAM usage, and were not so fussy about preserving detail from the original textures in the resulting textures. but the results were really good (The STEP project has there own bunch of optimised textures done that way). DDSOpt needed a bit of study to get the best out of it for all textures, and necessitated splitting textures up into batches and / or getting to grips with the DDSOpt filters. Which was also a slow and monumental task given circa 33000 textures to work on. So for Skyrim LE : Textures processed individually, by people who understand all the intricacies of every texture type, using Photoshop, would give best results. Ordinator by apipino did a good job of simplifying batch processing of textures, but was not quite as accomplished technically as DDSOpt
OPTIMIZED VANILLA TEXTURES FALLOUT 4 LOAD ORDER PLUS
Well first The best way of converting textures is to use the tools which were made for the job, or used by the game manufacturers.įor Skyrim LE, Photoshop plus DDS / Normals pluginįor Skyrim LE Ethatron made the best home brew texture optimizer in the form of DDSOpt, which was very good in particular at regenerating mipmaps for normals
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